Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Tuesday, August 30, 2011

Concept Art: Robots and Fish


Hi, it's been ages since an update, so I'll add an extra pic. These are a few more concepts like my previous entry, featuring a group of robots, and a few fish designs.

The first set I'll show is the robots. I've designed these for use as most likely friendly characters, peaceful and that sort of thing. Using a basic bipedal shape as the base idea, I built four designs, two taller humanoids and two much smaller, large headed robots. The basic idea is that these robots, along with other designs, would populate a city possibly ruled by the main villain. Of course, few of the robots would actually enjoy his rule (unless they were part of his military forces), thus they would be happy to help the player proceed.













The second set are a few ideas for water-dwelling enemies, all following the basic idea of a fish. Each one was designed with a different environment in mind. The top-right would appear in rivers and other inland waters, while the bottom-right would be suited to coastal or oceanic scenes. The bottom-left would appear only in deep dark zones, such as the bottom of the sea, or in a deep cavern. The top-left creature is a different case. Being skeletal, it would appear in a haunted house, or a spooky castle's moat and other dark spooky locales.

Wednesday, July 20, 2011

Concept Art: Weird Swamp Critters

Back to Uni again now that the second semester has begun, I've got some fresh new concept art. The project, much larger than our previous ones, is to design a main character and two sets of enemies, then sculpt high-resolution 3D Models of one main character and one enemy using ZBrush. So far, I've drawn up one set of enemies. My basic ideas were 'lots of teeth' and 'plant creatures'. As you can see, a few of the designs mix both ideas, while the rest lean to one of the ideas. My favourites are the top-middle and bottom-left creatures. I'm especially happy with how the bottom-left chicken-legged monster turned out, from such a simple base (a circle with a crescent attached). And I love the top-middle creature, simply for it's oddity. How does it find prey, when it has no eyes or ears, just a big-lipped mouth? How are the vines growing off it's back? Is that a beard of grass and roots? I really do enjoy my work at times.

Monday, May 16, 2011

Concept Art: Clockwork Minions

Today's piece is a bit of concept art for a low-polygon model. The task was to create five images of our concept. I decided to create a small humanoid robot with a key in the back, to give the robot a 'cartoonish toy' feel. The top-middle piece shows what the basic robot would look like. The remaining four show the robot in various roles, such as a knight or a scientist. The basic shapes were done in Inkscape, while details were added in Photoshop, using techniques taught in class. My personal favourite is the knight. My brother prefers the barbarian (top-right).

Thursday, March 31, 2011

Hello World!

Hello and welcome to my blog, in which I'll be posting various concept pieces, models, etc that I have developed during Uni. First up, a concept piece I worked on for a while. Currently dubbed "Beastie", this is the concept art for an assignment, in which I'm to create a high-resolution 3D model of a mechanical or semi-mechanical creature.

I went with a burly reptilian creature (a favourite idea of mine) then thought about what parts would work best as mechanical pieces. From the initial outline, I decided the legs would be best for the assignment. So I developed a semi-humanoid shape and musculature, then built the multi-jointed mechanical legs. For details, I wanted to make sure the lumps on his back were prominent, as well as his oversized teeth. Then a standard grey for the robotic limbs, and a dull green skin for the creatures hide. Add a little shading, and presto; Beastie is complete!