Saturday, June 25, 2011

Final Draft: Clockwork Knight 3D Model

Today, I'm showing the end result of a low-polygon 3D model project. The model is based off a piece of concept art shown here. The clockwork knight is 750 polygons, while his axe is under 200 polygons (the limit was 750 for the character, 250 for the weapon).
I'm not 100% satisfied with this piece. For one, the texture could stand to be shinier, and the head is noticeably low-detail. I'll most likely end up re-doing the model, since I want to eventually animate it, and in its current low-poly state, it certainly wouldn't animate well.

Wednesday, June 15, 2011

Final Draft: Winter Lake Matte Painting

Today I've got an image. A mix between 3D Modelling, and 2D digital painting.

The idea was that I was to make an icy lake scene. I modelled and textured the trees and ground in 3D, as well as the ice lake. Then took the render into Photoshop and added grass, lighting and the reflection on the ice. One major problem I noticed is the trees in the background. I had rendered the 3D scene before adding more trees, thus only the ones in the foreground have proper shadows and lighting. The rest, I made in Photoshop. Overall, I think it's not bad, but I definitely see spots where I could improve next time.