Saturday, June 25, 2011
Final Draft: Clockwork Knight 3D Model
Today, I'm showing the end result of a low-polygon 3D model project. The model is based off a piece of concept art shown here. The clockwork knight is 750 polygons, while his axe is under 200 polygons (the limit was 750 for the character, 250 for the weapon).
I'm not 100% satisfied with this piece. For one, the texture could stand to be shinier, and the head is noticeably low-detail. I'll most likely end up re-doing the model, since I want to eventually animate it, and in its current low-poly state, it certainly wouldn't animate well.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment