Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Saturday, June 25, 2011
Final Draft: Clockwork Knight 3D Model
Today, I'm showing the end result of a low-polygon 3D model project. The model is based off a piece of concept art shown here. The clockwork knight is 750 polygons, while his axe is under 200 polygons (the limit was 750 for the character, 250 for the weapon).
I'm not 100% satisfied with this piece. For one, the texture could stand to be shinier, and the head is noticeably low-detail. I'll most likely end up re-doing the model, since I want to eventually animate it, and in its current low-poly state, it certainly wouldn't animate well.
Thursday, May 19, 2011
Final Draft: Dire Scorpion Video
Today, I've got a neat piece of work to showcase. The first animation project of this course, the Dire Scorpion. The task was to design a six-legged creature (yes, I know scorpions tend to have more than six legs) and then build the model and animate it. Some nice touches I added were the mischevious character of the scorpion and the cameras reaction to his movements. Hope you enjoy it!
[Link Here]
[Link Here]
Wednesday, May 11, 2011
Final Draft: Energy Tower
Been a while since I last updated, but I've got a rather good one this time around! Presenting the Energy Tower! This tower is the final result of an assignment in which we were tasked with modelling and texturing a 3D Building. I based the design off a combination of a Tesla Tower and the tower of Barad-Dur as shown in the Lord of the Rings films. I ended up deciding to make the tower smaller, which gave me the idea to add ladders on each floor. I originally planned to make a stairwell or spiral ramp up the tower, but couldn't get it to look right
and ultimately scrapped the idea. The idea of the energy tower is that a large machine at the ground floor powers up a large sphere of energy at the top floor, held in place by six claw-like brackets. I'm very happy with how the dark atmosphere turned out on this one. And the fiery sphere's illumination in contrast to the darkness around it.
Tuesday, April 5, 2011
Work in Progress: Beastie
Today, I'm presenting a work in progress. In an earlier post, I presented a piece of concept art for a creature I nicknamed 'Beastie'. This work shows Beastie in a high-resolution 3D model.
There's still a fair bit of work to be done on him, but the detail is starting to come in. Still need to a
dd his claws, a bit more skin detail, and some more colouring work.
There's still a fair bit of work to be done on him, but the detail is starting to come in. Still need to a
Friday, April 1, 2011
Final Draft: Overseer's Chamber
Today, I'm presenting an example of my work in 3D Modelling. For this assignment, we were tasked with designing a room and building it in 3D. I chose to develop a scientific setting, with the centerpiece of a huge eyeball called the Overseer. Here's the finished work:

The concept was that the Overseer is tasked with inspecting samples of a mysterious fluid produced in the factory. I also added the theme of gears working in the background, as the row of cogs along the wall shows. There's some room for improvement, notably the Overseer's 'pod', but overall I'm happy with how it all turned out.
The concept was that the Overseer is tasked with inspecting samples of a mysterious fluid produced in the factory. I also added the theme of gears working in the background, as the row of cogs along the wall shows. There's some room for improvement, notably the Overseer's 'pod', but overall I'm happy with how it all turned out.
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